Among several new features in MoBu 2015 we have a new dynamic lighting shader with shadows. But this shader inherit bug from his elder brother, dynamic lighting shader. The bug appears when you are trying to put a spot light
Topic comes from a forum question, thanks to Aram Movsesyan for a good question. We have a ready SoftIK bones chain in 3dsMax. And then, I have ported this scene into MoBu. Key moments in solving that task: – scale
I have found a bug. If I assign LightMap texture to the object, I will have kFBTextureUseSphericalReflexionMap instead of kFBTextureUseLightMap in the UseType property of FBTexture.
Script for keeping objects transformation animation while changing heirarchy. More details on a video You can download the script from the scripts page.