Did you know that Mobu uses CUDA library to calculate the skeleton skinning on the GPU. This means that the owners of AMD video cards can not use this feature.
FBX format supports multiple texture coordinates , as well as Mobu. But the problem lies in the fact that the use of them in Mobu is not possible. Hangs like a pear, stomach can’t bear.
It was a suprise for me to know that it is possible to save 3dsMax scene in previous versions. And I thought that it is not possible directly.
There is a bug in method declaration ClosestRayIntersection of the FBModel class. The last argument specified as FBNormal type (float precision), but to tell the truth function operate with FBTVector (double precision) type. As the result there is a stack overflow