The mistake lies in the fact that the object index is always 0, so you will not get more than one object based on that example. 1234567// Search through the FBX scene to find our custom objects
I would like to share an interesting book by Olga Michelot. The book is in french. You can read more about it on author’s blog.
In Maya there is no build-in rename tool, so you can use the MEL code: for ($obj in `ls-sl`) rename $obj “new_object”; With this line, you can rename a group of selected objects, they will be assigned a name “new_object”
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Recently I wrote about the features of the FBX plug-in import and again ran into a problem when importing automatically do Key Reduction and my curve loses the keys. And it seems to be okay , but in Moby I