Bought a ticket to CGEvent, hope to hear and see something interesting.
Relation constraint plugin which adds two nodes: Ray intersection beta Determine intersection point from the ray and polygonal mesh. To the input node of the box parameters are polygonal mesh and a ray points, the output are a point of
With the shoulder joint setups always have problems when binding to the skeleton. I came across an interesting solution in Maya from TD Matt and I ported it to 3dsMax using a script controller and auxiliary elements. Here is a
Docs may miss an important point on the use of Character Face, that is if you simply connect relation constraint, you’ll not see any available attribute on character face to connect! How to show up character face attributes…
Now you can install this plugin on MoBu 2012 (64bit). Plugin page is here.