In this note I want to talk about how to draw 2d circle which is always oriented to the observer. Render in Mobu is based on OpenGL, so that the tip is more general in nature and not tied to
I have noticed a feature when exporting UVW Mapping modifier in 3dsMax. I’m exporting the projection matrix of a planar map from the modifier to my engine (where I repeat the texture projection as in 3dsMax). If only one modifier
News for the most part regard to citizens of Ukraine. Now we have a local servers in Kiev, ping average is 25, which is greate! Play has become much freer, almost like a LAN! And by the way It’s now possible to play Quake in any browser, not just IE.
The virtual camera allows you to plunge into the 3D world, to become the operator of what is happening. It is useful to simulate realistic survey in the virtual world. Allows you to select the most interesting angles, through the
Hand Tool plugin is avaliable. Happy animating ! Hand Tool