Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
Real powerfull alternative to the desktop
Posted on 23 January 2010 Neill No commentsWhen working with the desktop want more: more tools to the organization, more dynamics, effects. Any additional utilites like stickers, assistants and others are beginning to clog the taskbar, and eventually get rid of them … they lack the lightness. And finally caught me truly worthy contender to replace the desktop – Bump top. I have installed him and he was free to fit into the work. Not even have to get used to how it was with all sorts of variations on the theme of “3D desktop”. One of those products that are made with taste and made beautiful and qualitatively.
Official website of the Bump top
Miscellaneous 3d, overview -
ActiveX in the Google Chrome
Posted on 21 January 2010 Neill No commentsOriginal IE Tab overview says:
Use Internet Explorer to display web pages in a Chrome tab. Some sites can only be displayed using IE, and with this extension you can now see those sites without leaving Chrome. Great for web developers who want to test the IE rendering engine, users who use sites with ActiveX controls, and users who want to use the explorer view for local files (i.e. file:// URLs).
You could find IE Tab extension here.
Miscellaneous ActiveX, Browser, Chrome, Google, IE, Tips -
How MoCap Works on Brad’s FIE Blog
Posted on 17 January 2010 Neill No commentsRecently in my network has got quite an interesting blog with the analysis of technologies, materials and algorithms for optical motion capture. In particular site you’ll find interesting articles on the reconstruction of 3D position of the point of a set of 2D image cameras; information about the markers and reflective ability, as well as review of the most popular solutions for tracking points and calculate trajectories of markers.Blog is in English.Blog is hereRecently I have found an interesting blog with the analysis of technologies, materials and algorithms for optical motion capture. In particular site you’ll find interesting articles on the reconstruction of 3D position of the point of a set of 2D image from cameras; information about the markers and reflective ability, as well as review of the most popular solutions for tracking points and calculate trajectories of markers.
Blog is here.
Miscellaneous MoCap, overview -
Saving MySQL!
Posted on 7 January 2010 Neill No comments
Information about this topic you could find here.
Miscellaneous mySQL -
Short films
Posted on 30 November 2009 Neill No commentsIn this topic I want to share interesting and noteworthy shorts.
Miscellaneous Short Films, Video -
Unreal Engine 3 is now FOR FREE!
Posted on 13 November 2009 Neill No commentsYes, dear developers are not immobilized, and for many developers I believe It’s a real big gift – here
UE3 is now for free, and I hope that this will be not a harm, but rather enhance the quality of games.
Miscellaneous overview -
Tuning 3d engine for a Opera, Mozilla, Chrome
Posted on 3 November 2009 Neill 1 commentMy online browser-based technology for applications previously worked only under IE as a component ActiveX. Now I could write a plugin using NPAPI (application programming interface for a family of Netscape browsers), enabling the engine to run in such browsers as Opera, Mozilla, Chrome. So expect a new 3d graphics player and online 3d tuning in the nearest future.
Miscellaneous ActiveX, Browser, Car, Online, OpenGL -
MoCap Animation: kick test
Posted on 3 October 2009 Neill No commentsIn the continuation of a series of mocap animations.
This animation is presented as a test and does not purport to implement a real impact.
Miscellaneous Actor, Animation, MoCap, Samples -
Capturing Facial Animation in Tracking Tools
Posted on 29 September 2009 Neill No commentsThis post is intended for all users of the Tracking Tools. If you desire to capture a facial animation and you captured it, then you may be surprised a large scale markers, permanent jittering and other adverse effects, all of which reduce the quality of capturing in the literal sense to zero.
Miscellaneous Animation, Facial, MoCap, Optitrack, Tips, TT -
Ball reconstruction feature
Posted on 26 August 2009 Neill No commentsI have finished ball recognition algorithm, so now along with classical rigit body props, our studio owns a unique in-house tool kit, which provides the ability to recognise a ball among the point data and to track its movement.
Demostration video you can watch on YouTube:
Miscellaneous Animation, MoCap





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