<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Programming and animation &#187; Miscellaneous</title>
	<atom:link href="http://neill3d.com/category/uncategorized/feed" rel="self" type="application/rss+xml" />
	<link>http://neill3d.com</link>
	<description>Programming and animation ideas, articles, tutors, scripts, plugins in the 3d</description>
	<lastBuildDate>Sun, 05 Sep 2010 21:11:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>New video</title>
		<link>http://neill3d.com/novoe-video</link>
		<comments>http://neill3d.com/novoe-video#comments</comments>
		<pubDate>Sat, 07 Aug 2010 19:25:43 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1114</guid>
		<description><![CDATA[A small video about the usability of the mocap studio with Grant in the main role.

]]></description>
		<wfw:commentRss>http://neill3d.com/novoe-video/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mail issue on Neill3D.com</title>
		<link>http://neill3d.com/mail-issue-on-neill3d-com</link>
		<comments>http://neill3d.com/mail-issue-on-neill3d-com#comments</comments>
		<pubDate>Wed, 04 Aug 2010 19:45:13 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[site]]></category>

		<guid isPermaLink="false">http://neill3d.com/mail-issue-on-neill3d-com</guid>
		<description><![CDATA[I have solved the problem with sending letters. You may have had problems with the registration on site. So if you have not received notification from the website, please try again.
]]></description>
		<wfw:commentRss>http://neill3d.com/mail-issue-on-neill3d-com/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>миниатюра Затейники</title>
		<link>http://neill3d.com/miniatyura-zatejniki</link>
		<comments>http://neill3d.com/miniatyura-zatejniki#comments</comments>
		<pubDate>Tue, 03 Aug 2010 17:22:34 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Миниатюра]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1105</guid>
		<description><![CDATA[Один из рассказов из серии &#8220;байки из поезда&#8221;. Я их так называю, потому что рождаются они обычно во время моего 18ти часового передвижения из Киева в Севастополь и обратно, когда есть время записать мысли.
Затейники &#8211; http://proza.ru/2010/08/03/1347
]]></description>
		<wfw:commentRss>http://neill3d.com/miniatyura-zatejniki/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation studio website</title>
		<link>http://neill3d.com/sajt-studii-animacii</link>
		<comments>http://neill3d.com/sajt-studii-animacii#comments</comments>
		<pubDate>Thu, 01 Jul 2010 13:40:11 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1080</guid>
		<description><![CDATA[
I&#8217;m really happy to say that now our animation studio has it&#8217;s own web site! You&#8217;re welcome &#8211; mocap.com.ua
]]></description>
		<wfw:commentRss>http://neill3d.com/sajt-studii-animacii/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GLSL shaders tips: NVidia and AMD difference.</title>
		<link>http://neill3d.com/glsl-shaders-tips-nvidia-and-amd-difference</link>
		<comments>http://neill3d.com/glsl-shaders-tips-nvidia-and-amd-difference#comments</comments>
		<pubDate>Sat, 29 May 2010 18:49:16 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1026</guid>
		<description><![CDATA[On my personal experience in adaptation glsl shaders to AMD.
I wrote &#8220;adaptation&#8221;, because this process can not be called in another manner, after setting up under the NVidia card.
1) AMD does not like ARB_draw_buffers require flag in the shader. And if you do not specify any flag at all, shader compiles without any problems. But [...]]]></description>
		<wfw:commentRss>http://neill3d.com/glsl-shaders-tips-nvidia-and-amd-difference/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rigid body tracking</title>
		<link>http://neill3d.com/treking-tverdyx-tel</link>
		<comments>http://neill3d.com/treking-tverdyx-tel#comments</comments>
		<pubDate>Fri, 14 May 2010 12:41:35 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[RigidBody]]></category>
		<category><![CDATA[Tracking]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=995</guid>
		<description><![CDATA[For the studio we use our inhouse software and tools.
For example, processing of points cloud.

One of the most important algorithms, which connects the entire processing of the skeleton &#8211; the tracking of rigid bodies. I have attached the recording video demonstrating the work of tracking a set of points.


Tracking of rigid bodies on the one [...]]]></description>
		<wfw:commentRss>http://neill3d.com/treking-tverdyx-tel/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chess Titans bug</title>
		<link>http://neill3d.com/chess-titans-bug</link>
		<comments>http://neill3d.com/chess-titans-bug#comments</comments>
		<pubDate>Wed, 12 May 2010 14:17:17 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=986</guid>
		<description><![CDATA[
In the delivery to Win7 there are set of games, including all the well-known chess wrapping into the Chess Titans. So I decided to play a game with the computer, but he was a shameless cheater. In the Chess Titans there is an issue where a pawn can eat your opponent&#8217;s pawn just passing by.

Screenshots
I [...]]]></description>
		<wfw:commentRss>http://neill3d.com/chess-titans-bug/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unlimited detail</title>
		<link>http://neill3d.com/unlimited-detail</link>
		<comments>http://neill3d.com/unlimited-detail#comments</comments>
		<pubDate>Sat, 13 Mar 2010 22:55:42 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=922</guid>
		<description><![CDATA[
Here of course the main question &#8211; &#8220;shoot&#8221; this technology or not? would it be a revolution in the field of computer graphics?


The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any [...]]]></description>
		<wfw:commentRss>http://neill3d.com/unlimited-detail/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGL 3.3 and OpenGL 4.0</title>
		<link>http://neill3d.com/opengl-3-3-and-opengl-4-0</link>
		<comments>http://neill3d.com/opengl-3-3-and-opengl-4-0#comments</comments>
		<pubDate>Sat, 13 Mar 2010 22:43:04 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[overview]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=917</guid>
		<description><![CDATA[
The Khronos Group announced the release of the OpenGL® 4.0 specification. This is a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration. Here is a specification - http://www.opengl.org/registry/
Watch the video now

Among [...]]]></description>
		<wfw:commentRss>http://neill3d.com/opengl-3-3-and-opengl-4-0/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autodesk software releases</title>
		<link>http://neill3d.com/autodesk-chto-novenkogo</link>
		<comments>http://neill3d.com/autodesk-chto-novenkogo#comments</comments>
		<pubDate>Sat, 13 Mar 2010 10:10:01 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[overview]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=911</guid>
		<description><![CDATA[Autodesk presented a new set of products for this year. I would like to highlight some of them, particularly in MotionBuilder, Maya, 3dsMax &#8230;

MotionBuilder
- NVIDIA® PhysX® plug-in enables better creation of rag-doll simulations.
- Improved animation layers match the behavior of those in Maya 2009 and higher, and offer better interoperability.
- Skinned characters play back faster [...]]]></description>
		<wfw:commentRss>http://neill3d.com/autodesk-chto-novenkogo/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
