Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
Animation studio website
Posted on 1 July 2010 Neill No commentsI’m really happy to say that now our animation studio has it’s own web site! You’re welcome – mocap.com.ua
Miscellaneous 2010, News -
GLSL shaders tips: NVidia and AMD difference.
Posted on 29 May 2010 Neill No commentsOn my personal experience in adaptation glsl shaders to AMD.I wrote “adaptation”, because this process can not be called in another manner, after setting up under the NVidia card.1) AMD does not like ARB_draw_buffers require flag in the shader. And if you do not specify any flag at all, shader compiles without any problems. But NVidia gives me a warning that I should include this flag to work with MRT.When the Cg shaders, there is another story, you need a ATI_draw_buffers flag.http://developer.nvidia.com/forums/index.php?showtopic=2572
http://developer.nvidia.com/forums/index.php?showtopic=2703&st=0&gopid=7686&#entry7686
2) AMD swears the presence sampler2DRect and sampler2D in one shader. Also from the category of “not paying attention” on such a warning.Graphics, Miscellaneous GLSL, OpenGL, shaders, Tips -
Rigid body tracking
Posted on 14 May 2010 Neill No commentsFor the studio we use our inhouse software and tools.
For example, processing of points cloud.One of the most important algorithms, which connects the entire processing of the skeleton – the tracking of rigid bodies. I have attached the recording video demonstrating the work of tracking a set of points.
Miscellaneous MoCap, RigidBody, Tracking -
Chess Titans bug
Posted on 12 May 2010 Neill No commentsIn the delivery to Win7 there are set of games, including all the well-known chess wrapping into the Chess Titans. So I decided to play a game with the computer, but he was a shameless cheater. In the Chess Titans there is an issue where a pawn can eat your opponent’s pawn just passing by.
Miscellaneous 2010, Games -
Unlimited detail
Posted on 14 March 2010 Neill No comments
Here of course the main question – “shoot” this technology or not? would it be a revolution in the field of computer graphics?
Miscellaneous 2010, News -
OpenGL 3.3 and OpenGL 4.0
Posted on 14 March 2010 Neill No comments
The Khronos Group announced the release of the OpenGL® 4.0 specification. This is a significant update to the most widely adopted 2D and 3D graphics API, and includes the GLSL 4.00 update to the OpenGL Shading language allowing developers to access the latest generation of GPU acceleration. Here is a specification - http://www.opengl.org/registry/
Miscellaneous 2010, News, OpenGL, overview -
Autodesk software releases
Posted on 13 March 2010 Neill No commentsAutodesk presented a new set of products for this year. I would like to highlight some of them, particularly in MotionBuilder, Maya, 3dsMax …
Miscellaneous 2010, News, overview -
Real powerfull alternative to the desktop
Posted on 23 January 2010 Neill No commentsWhen working with the desktop want more: more tools to the organization, more dynamics, effects. Any additional utilites like stickers, assistants and others are beginning to clog the taskbar, and eventually get rid of them … they lack the lightness. And finally caught me truly worthy contender to replace the desktop – Bump top. I have installed him and he was free to fit into the work. Not even have to get used to how it was with all sorts of variations on the theme of “3D desktop”. One of those products that are made with taste and made beautiful and qualitatively.
Official website of the Bump top
Miscellaneous 3d, overview -
ActiveX in the Google Chrome
Posted on 21 January 2010 Neill No commentsOriginal IE Tab overview says:
Use Internet Explorer to display web pages in a Chrome tab. Some sites can only be displayed using IE, and with this extension you can now see those sites without leaving Chrome. Great for web developers who want to test the IE rendering engine, users who use sites with ActiveX controls, and users who want to use the explorer view for local files (i.e. file:// URLs).
You could find IE Tab extension here.
Miscellaneous ActiveX, Browser, Chrome, Google, IE, Tips -
How MoCap Works on Brad’s FIE Blog
Posted on 17 January 2010 Neill No commentsRecently in my network has got quite an interesting blog with the analysis of technologies, materials and algorithms for optical motion capture. In particular site you’ll find interesting articles on the reconstruction of 3D position of the point of a set of 2D image cameras; information about the markers and reflective ability, as well as review of the most popular solutions for tracking points and calculate trajectories of markers.Blog is in English.Blog is hereRecently I have found an interesting blog with the analysis of technologies, materials and algorithms for optical motion capture. In particular site you’ll find interesting articles on the reconstruction of 3D position of the point of a set of 2D image from cameras; information about the markers and reflective ability, as well as review of the most popular solutions for tracking points and calculate trajectories of markers.
Blog is here.
Miscellaneous MoCap, overview





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