Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
MotionBuilder’s Actor, proc and cons.
Posted on 25 July 2010 Neill No commentsMotionBuilder’s actor, is a handy tool, but it does not have a sufficient accuracy and precision for professional use. Let me explain its proc and cons.
To retarget the animation I started with these issues and achieved some success. At the moment this technology is as internal software of the Sevastopol mocap studio and is used in transfering process for a character animation.
MotionBuilder Actor, overview -
Tip: Increase last recently opened files count
Posted on 12 July 2010 Neill No commentsHint about increasing number of recently opened files in the main menu.In early versions of MotionBuilder configuration files are located in the directory with the program, bin / config.Starting from 2009 the configuration path has changed and now the path is in the local user data. Almost It’s for owners of Windows Vista and Windows 7.For example, for my user name “Neill” path is as follows:c: \ Users \ Neill \ AppData \ Local \ Autodesk \ MB2009 \ config \Now open a text document <username>. Application.txtwhere in the group “UserInterface” there is a property “MaxLastFiles” with the default 4. This value can be changed by yourself to see the required number of recently opened files in the menu.MotionBuilder Tips -
MotionBuilder UI, centered region
Posted on 3 June 2010 Neill No commentsTip, on how to centered a region. Not so long time ago I thought about this question and wish to share.
MotionBuilder OpenReality, Python, Tips, UI
Read the rest of this entry » -
Plugins for MotionBuilder
Posted on 15 May 2010 Neill No commentsI’ve done a small sorting of published plugins, the result is a table of plugins. You can see it, please visit – Plugins for MotionBuilder page
I’ll try to recompile the plugins to new versions of the MotionBuilder, some have already become obsolete.If you have comments and suggestions, feel free to write!MotionBuilder overview -
SkeletonBuilder WIP
Posted on 8 May 2010 Neill No commentsIn development there is a tool to fit the skeleton \ mocap actor under a set of points, including a precise calibration using ROM file.
* ROM – range of motion
MotionBuilder Actor, MoCap, OpenReality, Plugin -
MotionBuilder 2011 and MoCap
Posted on 7 May 2010 Neill No commentsI have tried the trial version of the MoBu 2011, it was interesting to see, what it represents in the new feature – mocap straight to the bones. It turned out that this is a normal device plug-in, which receives from the server location and rotation of the bones and write them in the appropriate channels of the bones. The difference from the same MotionBuilder 2010 that it became possible to record data in animation channel in the global coordinate system. A new method SetBufferType (bool bGlobal) allows you to switch between global and local record. By the way this innovation can be useful in the design constraints, not just devices.
It remains now to expect updates plug-ins for the transfer of the skeleton from the mocap software into MotionBuilder.
Another thing I noticed in the OR SDK, so that presence fbmath.h – mathematical functions. I wonder in which version of MoBu they appear, because I have written my own.
MotionBuilder 2010, MoCap, overview -
MoBu device plugin for TrackingTools has updated
Posted on 5 April 2010 Neill No commentsI have updated MotionBuilder’s device plugin for streaming data from the Tracking Tools. If anyone wants to try it, just write to me – mocap<at>neill3d<point>com
MotionBuilder device, Optitrack, Plugin -
Driven constraint
Posted on 29 March 2010 Neill No commentsHere is the beta build of driven property constraint, that will connect property of one object to a property of another object. Plugin works with non activable properties as well.
MotionBuilder Plugin -
MoBu Menu manager
Posted on 17 March 2010 Neill No commentsThe plug-in is designed to rename and customize Open Reality main menu. Supplement the menu item you can call Python scripts.
MotionBuilder Plugin, Python -
Retarget prop MoCap animation (+ Video tutor)
Posted on 5 March 2010 Neill No commentsActor is rarely recorded in splendid isolation, usually in the hand he holds an object, which is called the prop. This object has its own set of markers, often three is enough, and these markers are moving close to the actor. But the difficulty begins when the actor retarget into a character who has a totally different scale and proportion. And here, if for parts of the body retarget you can do automaticly, then, for all the additional facilities will have to do everything “by hands”. Although if you look at action space property in the character settings, there appears counted on the scale of the character to an actor.
MotionBuilder Actor, Animation, Character, MoCap, retarget, Tutorials, Video






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