Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
3dsMax repeating RIG
Posted on 25 November 2009 Neill No commentsI want to share the script for recording/replaing the object’s interconnections (RIG io). The point is to remember the relationship between objects and then if necessary to repeat them at the sites with the same name.
Video
3ds Max MaxScript, Script, Video
This video recorded with the sound, to tell the truth it’s not very good quality, but I believe that the presence of sound considerably enlivens the movie in any case… -
3dsMax script – render each object separately
Posted on 19 November 2009 Neill No commentsOverview
3dsMax very often involved in the process of the production of different parts, objects. If they have accumulated a huge amount for the game and you want to get an image of each of the items separately. For such tasks, I wrote a small macro script that allows you to render each of selected objects separately into the jpeg image in the specified directory. However, you can specify the camera view, if any, is needed for the object.The name of the camera should be in the form – camera. <Object name>
3ds Max MaxScript, Script, Tool
… -
3ds Max tips and tricks by Louis Marcoux
Posted on 24 August 2009 Neill No commentsLouis Marcoux on arrival from Siggraph shared some interesting moments about 3dsMax. Look, there about:
- CAT Rig, the use of char meshes with UV’s and textures as bone’s meshes
- Tips for working with new modeling tools
- Integration with MotionBuilder, workflow
- Depth of field for the camera in the a viewport (“This feature us not officially supported by Autodesk but you can enable it at your own risks”)
All these points are well covered in the form of video material, I hope will be useful.
See here.
3ds Max CAT, Character, RIG, Tips, Tutorials -
3dsMax tips and tricks
Posted on 26 June 2009 Neill No commentsI want to remind you some usefull tricks in 3dsMax:
3ds Max MaxScript, overview -
Difference between MacroRecorder and MaxScript
Posted on 25 June 2009 Neill No commentsMacros in 3dsMax don’t work properly unfortunately, but there could be a handy tool.
3ds Max MaxScript, overview -
Convert Point Cache to Vertex Animation
Posted on 28 May 2009 Neill No commentsThis script is very useful in situations where the animation of the 9 th of 3dsMax and higher versions will need to open in the 6 th – 8 th 3ds max.
The problem is that since 9 th version of 3ds Max, the format of the data cache has changed (Autodesk Point Cache 2 – pc2), and compatibility with previous versions disappeared.
3ds Max Animation, MaxScript, Tool -
Gimbal Killer in the 3dsMax
Posted on 7 April 2009 Neill No commentsTo filter gimbal lock I’m using this simple script.
for obj in selection do
(
obj.rotation.controller = tcb_rotation ()
obj.rotation.controller = Euler_XYZ ()
)Good luck!
3ds Max Animation, Gimbal lock, MaxScript, Script -
Animation Range Switcher
Posted on 16 March 2009 Neill 2 commentsDealing with an animation you often have to make changes in some small time range. While in Maya and MoBu a time slider is double-function and you can easily switch over from a general scene time to a zoom time range and back, you don’t have such a chance in 3Dsmax.
I’ve made my mind to sort this disadvantage out and I’m presenting quite a simple macroscript. With its help you’ll be able to swith over between periods of a scene time.How to use
3ds Max Animation, Script
Download script, run it and assign a convenient short cut (I’ve used Ctrl + Space).
By the first application of this short cut, the script “memorizes” a current period of a scene time. Then, after the next activation of the script there will be the following exchange: the current time range will be saved and its place will be taken up by previously saved one. In other words, the script swaps two time ranges: the current time range and the saved one.









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