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Animation Range Switcher
Posted on 16 March 2009 Neill 2 commentsDealing with an animation you often have to make changes in some small time range. While in Maya and MoBu a time slider is double-function and you can easily switch over from a general scene time to a zoom time range and back, you don’t have such a chance in 3Dsmax.
I’ve made my mind to sort this disadvantage out and I’m presenting quite a simple macroscript. With its help you’ll be able to swith over between periods of a scene time.How to use
3ds Max Animation, Script
Download script, run it and assign a convenient short cut (I’ve used Ctrl + Space).
By the first application of this short cut, the script “memorizes” a current period of a scene time. Then, after the next activation of the script there will be the following exchange: the current time range will be saved and its place will be taken up by previously saved one. In other words, the script swaps two time ranges: the current time range and the saved one.2 Responses to “Animation Range Switcher”
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Green-Man 16 March 2009 at 9:57 PM
На счет двойного слайдера времени.
Для меня в свое время было откровением, что в 3dsMax можно с помощью хоткеев быстро менять таймлайн.
При зажатых Ctrl+Alt с помощью левой, средней и правой кнопок мыши можно легко менять положение начала, конца анимации, или вообще “перетаскивать” текущий диапаон времени. -
да есть функционал, весьма кстати полезный… но именно при работе с ним и родилась идея данного скрипта, когда приходилось обрабатывать по отдельности куски одной большой анимации.
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